DayZ 1.29
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◆ HandAnimatedTakingFromAtt()

void HandStateBase::HandAnimatedTakingFromAtt ( Man player = null,
HandStateBase parent = null )
inlineprivate

См. определение в файле HandAnimatedTakingFromAtt.c строка 92

93 {
94 // setup nested state machine
95 m_Hide = new HandTakingAnimated_Hide(player, this, WeaponActions.HIDE, -1);
96 m_Show = new HandTakingAnimated_Show(player, this, WeaponActions.SHOW, -1);
97
98 // events:
99 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
100 HandEventBase _AEh_ = new HandAnimEventChanged;
101 HandEventBase __Xd_ = new HandEventDestroyed;
102
103 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
104
105 m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show ));
106 m_FSM.AddTransition(new HandTransition( m_Hide, __Xd_, null ));
107 m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null ));
108 m_FSM.AddTransition(new HandTransition( m_Show, __Xd_, null ));
109
110 m_FSM.SetInitialState(m_Hide);
111 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
Определения HandAnimatedForceSwapping.c:156
ref HandAnimatedMoveToDst_W4T m_Show
Определения HandAnimatedForceSwapping.c:155
WeaponActions
actions
Определения human.c:816

Перекрестные ссылки HandStateBase(), m_FSM, m_Hide и m_Show.