DayZ 1.27
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◆ HandAnimatedTakingFromAtt()

void HandStateBase::HandAnimatedTakingFromAtt ( Man player = null,
HandStateBase parent = null )
inlineprivate

См. определение в файле HandAnimatedTakingFromAtt.c строка 82

83 {
84 // setup nested state machine
85 m_Hide = new HandTakingAnimated_Hide(player, this, WeaponActions.HIDE, -1);
86 m_Show = new HandTakingAnimated_Show(player, this, WeaponActions.SHOW, -1);
87
88 // events:
89 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
90 HandEventBase _AEh_ = new HandAnimEventChanged;
91 HandEventBase __Xd_ = new HandEventDestroyed;
92
93 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
94
95 m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show ));
96 m_FSM.AddTransition(new HandTransition( m_Hide, __Xd_, null ));
97 m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null ));
98 m_FSM.AddTransition(new HandTransition( m_Show, __Xd_, null ));
99
100 m_FSM.SetInitialState(m_Hide);
101 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
Определения HandAnimatedForceSwapping.c:130
ref HandAnimatedMoveToDst_W4T m_Show
Определения HandAnimatedForceSwapping.c:129
WeaponActions
actions
Определения human.c:816

Перекрестные ссылки HandStateBase(), m_FSM, m_Hide и m_Show.