93 {
94
97
98
99 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
102
103 m_FSM =
new HandFSM(
this);
104
109
111 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
ref HandAnimatedMoveToDst_W4T m_Show