DayZ 1.27
DayZ Explorer by KGB
 
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◆ HandReplacingItemInHands()

void HandStateBase::HandReplacingItemInHands ( Man player = NULL,
HandStateBase parent = NULL )
inlineprivate

См. определение в файле HandReplacingItemInHands.c строка 51

52 {
53 // setup nested state machine
55
56 // events:
57 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
58
59 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
60
61 m_FSM.AddTransition(new HandTransition( m_Replacing, _fin_, NULL ));
62
63 m_FSM.SetInitialState(m_Replacing);
64 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandStartReplacingItemElsewhereWithNewInHands m_Replacing
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
void HandStartReplacingItemInHands(Man player=NULL, HandStateBase parent=NULL)
Определения HandReplacingItemInHands.c:3

Перекрестные ссылки HandStartReplacingItemInHands(), HandStateBase(), m_FSM и m_Replacing.