52 {
53
55
56
57 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
58
59 m_FSM =
new HandFSM(
this);
60
62
64 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandStartReplacingItemElsewhereWithNewInHands m_Replacing
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
void HandStartReplacingItemInHands(Man player=NULL, HandStateBase parent=NULL)