refreshes access without setting temperature, keeps the source locked in
См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 2432
2433 {
2435 {
2436 Debug.Log(
"RefreshTemperatureAccess | entity " +
this +
" does not have temperature range defined!");
2437 return;
2438 }
2439
2440 m_TAC.TryAccessSource(data);
2441 }
ref TemperatureAccessComponent m_TAC
bool CanHaveTemperature()
returns true used on selected items that have a temperature effect and can processes temperature chan...
Перекрестные ссылки CanHaveTemperature(), Debug::Log() и m_TAC.