refreshes access without setting temperature, keeps the source locked in
См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 2417
2418 {
2420 {
2421 Debug.Log(
"RefreshTemperatureAccess | entity " +
this +
" does not have temperature range defined!");
2422 return;
2423 }
2424
2425 m_TAC.TryAccessSource(data);
2426 }
ref TemperatureAccessComponent m_TAC
bool CanHaveTemperature()
returns true used on selected items that have a temperature effect and can processes temperature chan...
Перекрестные ссылки CanHaveTemperature(), Debug::Log() и m_TAC.