refreshes access without setting temperature, keeps the source locked in
См. определение в файле 3_Game/Entities/EntityAI.c строка 2388
2389 {
2391 {
2392 Debug.Log(
"RefreshTemperatureAccess | entity " +
this +
" does not have temperature range defined!");
2393 return;
2394 }
2395
2396 m_TAC.TryAccessSource(data);
2397 }
ref TemperatureAccessComponent m_TAC
bool CanHaveTemperature()
returns true used on selected items that have a temperature effect and can processes temperature chan...
Перекрестные ссылки CanHaveTemperature(), Debug::Log() и m_TAC.