3934 {
3936 {
3937 int invulnerability;
3938 switch (servercfg_param)
3939 {
3940 case "disableContainerDamage":
3941 invulnerability = CfgGameplayHandler.GetDisableContainerDamage();
3942 break;
3943
3944 case "disableBaseDamage":
3945 invulnerability = CfgGameplayHandler.GetDisableBaseDamage();
3946 break;
3947 }
3948
3949 if (invulnerability > 0)
3950 {
3951 SetAllowDamage(false);
3952 }
3953 }
3954 }
proto native CGame GetGame()