3939 {
3941 {
3942 int invulnerability;
3943 switch (servercfg_param)
3944 {
3945 case "disableContainerDamage":
3946 invulnerability = CfgGameplayHandler.GetDisableContainerDamage();
3947 break;
3948
3949 case "disableBaseDamage":
3950 invulnerability = CfgGameplayHandler.GetDisableBaseDamage();
3951 break;
3952 }
3953
3954 if (invulnerability > 0)
3955 {
3956 SetAllowDamage(false);
3957 }
3958 }
3959 }
proto native CGame GetGame()