731 {
732 float animPhaseOffset = 0.1;
733 float animPhase = GetAnimationPhase("Lock_Attached_2_Digit" + digitIndex);
734
735 if (animPhase >= 1.0)
736 {
737 animPhase = 0;
738 ResetAnimationPhase("Lock_Attached_2_Digit" + digitIndex, animPhase);
739 ResetAnimationPhase("Lock_Item_2_Digit" + digitIndex, animPhase);
740 }
741
742 SetAnimationPhase("Lock_Attached_2_Digit" + digitIndex, animPhase + animPhaseOffset);
743 SetAnimationPhase("Lock_Item_2_Digit" + digitIndex, animPhase + animPhaseOffset);
744 }