1318 {
1319 super.Update(timeslice);
1320
1322
1325 {
1327 {
1329 g_Game.GetMission().RemoveActiveInputExcludes({
"aiming"});
1330 g_Game.GetUIManager().ShowUICursor(
false);
1331 }
1332 }
1334 {
1336 {
1338 g_Game.GetMission().AddActiveInputExcludes({
"aiming"});
1339 g_Game.GetUIManager().ShowUICursor(
true);
1340 }
1341 }
1342
1344 {
1346 g_Game.GetMission().RemoveActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
1347 }
1349 {
1351 g_Game.GetMission().AddActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
1352 }
1353 }
bool m_MouseMovementEnabled
void UpdateWeatherValues()
EditBoxWidget m_WeatherPresetEditbox
proto native int KeyState(KeyCode key)