1468 {
1469 super.Update(timeslice);
1470
1472
1475 {
1477 {
1479 g_Game.GetMission().RemoveActiveInputExcludes({
"aiming"});
1480 g_Game.GetUIManager().ShowUICursor(
false);
1481 }
1482 }
1484 {
1486 {
1488 g_Game.GetMission().AddActiveInputExcludes({
"aiming"});
1489 g_Game.GetUIManager().ShowUICursor(
true);
1490 }
1491 }
1492
1494 {
1496 g_Game.GetMission().RemoveActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
1497 }
1499 {
1501 g_Game.GetMission().AddActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
1502 }
1503 }
bool m_MouseMovementEnabled
void UpdateWeatherValues()
EditBoxWidget m_WeatherPresetEditbox
proto native int KeyState(KeyCode key)