1279 {
1280 float overcast =
g_Game.GetWeather().GetOvercast().GetActual();
1283
1284 float fog =
g_Game.GetWeather().GetFog().GetActual();
1287
1288 float rain =
g_Game.GetWeather().GetRain().GetActual();
1291
1292 float snowfall =
g_Game.GetWeather().GetSnowfall().GetActual();
1295
1296 float volFogDistanceDensity =
g_Game.GetWeather().GetDynVolFogDistanceDensity();
1297
1299
1300 float volFogHeightDensity =
g_Game.GetWeather().GetDynVolFogHeightDensity();
1301
1303
1304 float volFogHeightBias =
g_Game.GetWeather().GetDynVolFogHeightBias();
1305
1307
1308 float windMagnitude =
g_Game.GetWeather().GetWindMagnitude().GetActual();
1311
1312 float windDirection =
g_Game.GetWeather().GetWindDirection().GetActual();
1315 }
SliderWidget m_SnowfallValueGetSlider
SliderWidget m_OvercastValueGetSlider
TextWidget m_VolFogHeightDensitySetText
TextWidget m_WindMValueSetText
TextWidget m_VolFogHeightBiasSetText
TextWidget m_VolFogDistanceDensitySetText
SliderWidget m_FogValueGetSlider
TextWidget m_SnowfallValueSetText
SliderWidget m_RainValueGetSlider
TextWidget m_FogValueSetText
SliderWidget m_WindMValueGetSlider
TextWidget m_RainValueSetText
TextWidget m_OvercastValueSetText
TextWidget m_WindDValueSetText
SliderWidget m_WindDValueGetSlider
proto string ToString(bool simple=true)