DayZ 1.27
DayZ Explorer by KGB
 
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◆ SetWaypoints()

proto native void BehaviourGroupInfectedPack::SetWaypoints ( array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams,
int waypointDefaultIndex,
bool forwardDirection,
bool loop )
private

Group waypoints initialization /param [in] waypointDefaultIndex Starting waypoint. Index to array of waypoints specified by waypointParams. Acceptable range is [0, waypointParams.Count() - 1] /param [in] forwardDirection Waypoints traverse order. /param [in] loop Specifies what happens after last waypoint is reached. true - cycle waypoints, false - patrol waypoints