503 {
505 if (!groupData || !positions)
506 return;
507
508 int count = Math.Min(groupData.Count(), positions.Count());
509 for (int i = 0; i < count; ++i)
511 }
ref map< int, ref array< ref VehicleVFXData > > m_EffectGroupsMap
keyed by EVehicleVFXEffectGroup
void SetEffectDataPosition(VehicleVFXData data, vector position)