DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ HandleVisualPlayback()

override void HandleVisualPlayback ( EUndegroundEntranceState newState,
EUndegroundEntranceState prevState )

См. определение в файле Land_Underground_Entrance.c строка 570

571 {
572 if ( CheckShouldPlayPersistent(EUndegroundEntranceState.OPENING_A, EUndegroundEntranceState.OPENING_F) || CheckShouldPlayPersistent(EUndegroundEntranceState.CLOSING_A, EUndegroundEntranceState.CLOSING_F))
573 {
575 }
576 if ( newState == EUndegroundEntranceState.CLOSING_G || newState == EUndegroundEntranceState.CLOSED || newState == EUndegroundEntranceState.OPENING_G )
577 {
578 if (m_AlarmLight)
579 {
580 m_AlarmLight.Destroy();
581 }
582 }
583 }
enum EUndegroundEntranceState AlarmLight()
Определения Land_Underground_Entrance.c:31
vector GetLightPosition()
Определения Land_Underground_Entrance.c:424
AlarmLight m_AlarmLight
Определения Land_Underground_Entrance.c:327
EUndegroundEntranceState
Определения Land_Underground_Entrance.c:2

Перекрестные ссылки AlarmLight(), Land_Underground_EntranceBase::CheckShouldPlayPersistent(), GetLightPosition() и m_AlarmLight.