DayZ 1.29
DayZ Explorer by KGB
 
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◆ HandleVisualPlayback()

override void HandleVisualPlayback ( EUndegroundEntranceState newState,
EUndegroundEntranceState prevState )

См. определение в файле Land_Underground_Entrance.c строка 585

586 {
587 if ( CheckShouldPlayPersistent(EUndegroundEntranceState.OPENING_A, EUndegroundEntranceState.OPENING_F) || CheckShouldPlayPersistent(EUndegroundEntranceState.CLOSING_A, EUndegroundEntranceState.CLOSING_F))
588 {
590 }
591 if ( newState == EUndegroundEntranceState.CLOSING_G || newState == EUndegroundEntranceState.CLOSED || newState == EUndegroundEntranceState.OPENING_G )
592 {
593 if (m_AlarmLight)
594 {
595 m_AlarmLight.Destroy();
596 }
597 }
598 }
enum EUndegroundEntranceState AlarmLight()
Определения Land_Underground_Entrance.c:31
vector GetLightPosition()
Определения Land_Underground_Entrance.c:439
AlarmLight m_AlarmLight
Определения Land_Underground_Entrance.c:342
EUndegroundEntranceState
Определения Land_Underground_Entrance.c:2

Перекрестные ссылки AlarmLight(), Land_Underground_EntranceBase::CheckShouldPlayPersistent(), GetLightPosition() и m_AlarmLight.