DayZ 1.27
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◆ GetWeaponSpecificCommand()

override int Aug_Base::GetWeaponSpecificCommand ( int weaponAction,
int subCommand )
inlineprivate

См. определение в файле AUG.c строка 18

19 {
20 if ( weaponAction == WeaponActions.RELOAD)
21 {
22 switch (subCommand)
23 {
24 case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET:
25 return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET;
26
27 case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET:
28 return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET;
29
30 case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET:
31 return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET;
32
33 case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET:
34 return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET;
35
36 default:
37 return subCommand;
38 }
39
40 }
41 return subCommand;
42 }
WeaponActions
actions
Определения human.c:816
WeaponActionReloadTypes
Определения human.c:832