8 {
9
10
17
18 m_CarDoorOpenSound = "offroad_door_open_SoundSet";
19 m_CarDoorCloseSound = "offroad_door_close_SoundSet";
20 m_CarSeatShiftInSound = "Offroad_SeatShiftIn_SoundSet";
21 m_CarSeatShiftOutSound = "Offroad_SeatShiftOut_SoundSet";
22
25
26 m_HornComponent.RegisterSound(VehicleHornMode.SHORT,
"Offroad_Horn_Short_SoundSet");
27 m_HornComponent.RegisterSound(VehicleHornMode.LONG,
"Offroad_Horn_SoundSet");
28
30
32 m_CarHornShortSoundName = "Offroad_Horn_Short_SoundSet";
33 m_CarHornLongSoundName = "Offroad_Horn_SoundSet";
34 }
proto native void SetEnginePos(vector pos)
Override the position of engine (model space)
string m_EngineStartBattery
ref VehicleHornComponent m_HornComponent
ref VehicleLightsComponent m_LightsComponent
OffroadHatchbackLightProfileFront VehicleLightProfileFront OffroadHatchbackLightProfileRear()
void OffroadHatchbackLightProfileFront()
void VehicleLightData(VehicleLightProfileBase profile)
void RegisterLight(string name, VehicleLightData data)