108 {
109 super.OnEndServer(action_data);
110
112 if (Class.CastTo(optic, action_data.m_MainItem) && optic.
IsInOptics())
113 {
115 }
116
117 if (!
GetGame().IsMultiplayer())
119 }
StarlightOptic ItemOptics
void ExitOptics(ItemOptics optic, PlayerBase player)
proto native Mission GetMission()
proto native bool IsInOptics()
is weapon in optics mode or not
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
proto native CGame GetGame()