102 {
103 super.OnEndServer(action_data);
104
105 ItemOptics optic;
106 if (Class.CastTo(optic, action_data.m_MainItem) && optic.
IsInOptics())
107 {
109 }
110
111 if (!
GetGame().IsMultiplayer())
113 }
void ExitOptics(ItemOptics optic, PlayerBase player)
proto native Mission GetMission()
proto native bool IsInOptics()
is weapon in optics mode or not
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
proto native CGame GetGame()