108 {
109 super.OnEndServer(action_data);
110
112 if (Class.CastTo(optic, action_data.m_MainItem) && optic.
IsInOptics())
113 {
115 }
116
117 if (!
g_Game.IsMultiplayer())
118 g_Game.GetMission().RemoveActiveInputExcludes({
"actonViewOpticExcl"});
119 }
StarlightOptic ItemOptics
void ExitOptics(ItemOptics optic, PlayerBase player)
proto native bool IsInOptics()
is weapon in optics mode or not