DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Unregister()

void BunkerBroadcastHandler::Unregister ( BunkerBroadcastComponentBase component)
inlineprivate

См. определение в файле BunkerBroadcastHandler.c строка 233

234 {
235 if (!m_ConfigLoaded)
236 return;
237
238 int componentId = component.GetId();
239 if (m_UnregisterQueue.Contains(componentId))
240 {
241 #ifdef ENABLE_LOGGING
242 Log(string.Format("Already in un-register queue - object=%1, id=%2, pos=%3", component, componentId, component.GetPosition()));
243 #endif
244 return;
245 }
246
247 m_UnregisterQueue.Set(componentId, component);
248 }
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
class LogTemplates Log(string message, LogTemplateID template_id=0)
Creates debug log (optional) from LogTemplate which are registred.
Определения LogTemplates.c:75
ref map< int, ref BunkerBroadcastComponentBase > m_UnregisterQueue
Определения BunkerBroadcastHandler.c:103

Перекрестные ссылки component, Log(), m_ConfigLoaded и m_UnregisterQueue.