332 {
333 if (vessel)
334 {
335 float vessel_quant = vessel.GetQuantity();
336
337 float available_vessel_quant = vessel_quant;
338
341
343
345 float add_energy_coef = 1;
346
347 float energy_limit = GetCompEM().GetEnergyMax() - GetCompEM().GetEnergy();
348
349 if (add_energy > energy_limit )
350 {
351 add_energy_coef = energy_limit / add_energy;
352 add_energy = energy_limit;
353 available_vessel_quant = available_vessel_quant * add_energy_coef;
354 }
355
356 GetCompEM().AddEnergy( add_energy );
357 vessel.AddQuantity(-available_vessel_quant);
358
360
362 }
363 }
float m_MaxConsumableFuelQuantityEx
void UpdateCheckForReceivingUpgrade()
float m_BurnTimePerFullFuelDoseEx