DayZ 1.27
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◆ EEInit()

override void FlammableBase::EEInit ( )
inlineprotected

См. определение в файле Torch.c строка 55

56 {
57 super.EEInit();
58
59 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
60 {
61 m_UTSSettings = new UniversalTemperatureSourceSettings();
62 m_UTSSettings.m_Updateable = true;
63 m_UTSSettings.m_UpdateInterval = 1;
64 m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
65 m_UTSSettings.m_TemperatureCap = 5;
66 m_UTSSettings.m_RangeFull = 0.5;
67 m_UTSSettings.m_RangeMax = 1;
68
69 m_UTSLConstant = new UniversalTemperatureSourceLambdaConstant();
70 m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLConstant);
71 }
72
73 }
ref UniversalTemperatureSource m_UTSource
Определения Torch.c:29
ref UniversalTemperatureSourceLambdaConstant m_UTSLConstant
Определения Torch.c:31
ref UniversalTemperatureSourceSettings m_UTSSettings
Определения Torch.c:30
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GameConstants::ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE, m_UTSLConstant, m_UTSource и m_UTSSettings.