155 {
156 #ifdef DIAG_DEVELOPER
157 if (!ent || ent.IsSetForDeletion())
158 return;
159
160 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
161 if (player)
162 {
163 player.GetActionManager().OnInstantAction(ActionDebug, new Param2<EntityAI, int>(ent, actionId));
164 }
165 else
166 {
167 ent.OnAction(actionId, null, null);
168 }
169 #endif
170 }