Dayz 1.25
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Файл EActions.c

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Перечисления

enum  EActions {
  GET_TOTAL_WEIGHT , GET_TOTAL_WEIGHT_RECALC , GET_PLAYER_WEIGHT , GET_PLAYER_WEIGHT_RECALC ,
  SET_MAX_QUANTITY , ADD_QUANTITY , REMOVE_QUANTITY , SET_QUANTITY_0 ,
  INJECT_STRING_RABBIT , INJECT_STRING_TIGER , ADD_HEALTH , REMOVE_HEALTH ,
  DESTROY_HEALTH , WATCH_ITEM , WATCH_PLAYER , USER_ACTION ,
  ADD_TEMPERATURE , REMOVE_TEMPERATURE , ADD_WETNESS , REMOVE_WETNESS ,
  LIQUIDTYPE_UP , LIQUIDTYPE_DOWN , PRINT_BULLETS , SPIN ,
  FOOD_STAGE_PREV , FOOD_STAGE_NEXT , MAKE_SPECIAL , DELETE ,
  SEPARATOR , ACTIVATE_ENTITY , DEACTIVATE_ENTITY , FIX_ENTITY ,
  BROOM_BURN_VERY_SHORT , BROOM_BURN_SHORT , BROOM_BURN_MEDIUM , BROOM_BURN_LONG ,
  ALARM_SET_AHEAD , CAR_HORN_START_LONG , CAR_HORN_START_SHORT , CAR_HORN_STOP ,
  CAR_FUEL_FULL , CAR_FUEL_EMPTY , CAR_FUEL_INCREASE , CAR_FUEL_DECREASE ,
  CAR_COOLANT_FULL , CAR_COOLANT_EMPTY , CAR_COOLANT_INCREASE , CAR_COOLANT_DECREASE ,
  BUILDING_OUTPUT_LOG , BUILDING_PLAY_DOOR_SOUND , BUILDING_OPEN_DOOR , BUILDING_CLOSE_DOOR ,
  BUILDING_LOCK_DOOR , BUILDING_UNLOCK_DOOR , SPECIALIZED_ACTION1 , SPECIALIZED_ACTION2 ,
  SPECIALIZED_ACTION3 , SPECIALIZED_ACTION4 , SPECIALIZED_ACTION5 , SPECIALIZED_ACTION6 ,
  DEBUG_AGENTS_RANGE_INJECT_START = 100 , DEBUG_AGENTS_RANGE_INJECT_END = 199 , DEBUG_AGENTS_RANGE_REMOVE_START = 200 , DEBUG_AGENTS_RANGE_REMOVE_END = 299 ,
  DEBUG_ITEM_WATCH_BUTTON_RANGE_START = 300 , DEBUG_ITEM_WATCH_BUTTON_RANGE_END = 309 , RECIPES_RANGE_START = 1000 , RECIPES_RANGE_END = 3000
}
 

Перечисления

◆ EActions

Элементы перечислений
GET_TOTAL_WEIGHT 
GET_TOTAL_WEIGHT_RECALC 
GET_PLAYER_WEIGHT 
GET_PLAYER_WEIGHT_RECALC 
SET_MAX_QUANTITY 
ADD_QUANTITY 
REMOVE_QUANTITY 
SET_QUANTITY_0 
INJECT_STRING_RABBIT 
INJECT_STRING_TIGER 
ADD_HEALTH 
REMOVE_HEALTH 
DESTROY_HEALTH 
WATCH_ITEM 
WATCH_PLAYER 
USER_ACTION 
ADD_TEMPERATURE 
REMOVE_TEMPERATURE 
ADD_WETNESS 
REMOVE_WETNESS 
LIQUIDTYPE_UP 
LIQUIDTYPE_DOWN 
PRINT_BULLETS 
SPIN 
FOOD_STAGE_PREV 
FOOD_STAGE_NEXT 
MAKE_SPECIAL 
DELETE 
SEPARATOR 
ACTIVATE_ENTITY 
DEACTIVATE_ENTITY 
FIX_ENTITY 
BROOM_BURN_VERY_SHORT 
BROOM_BURN_SHORT 
BROOM_BURN_MEDIUM 
BROOM_BURN_LONG 
ALARM_SET_AHEAD 
CAR_HORN_START_LONG 
CAR_HORN_START_SHORT 
CAR_HORN_STOP 
CAR_FUEL_FULL 
CAR_FUEL_EMPTY 
CAR_FUEL_INCREASE 
CAR_FUEL_DECREASE 
CAR_COOLANT_FULL 
CAR_COOLANT_EMPTY 
CAR_COOLANT_INCREASE 
CAR_COOLANT_DECREASE 
BUILDING_OUTPUT_LOG 
BUILDING_PLAY_DOOR_SOUND 
BUILDING_OPEN_DOOR 
BUILDING_CLOSE_DOOR 
BUILDING_LOCK_DOOR 
BUILDING_UNLOCK_DOOR 
SPECIALIZED_ACTION1 
SPECIALIZED_ACTION2 
SPECIALIZED_ACTION3 
SPECIALIZED_ACTION4 
SPECIALIZED_ACTION5 
SPECIALIZED_ACTION6 
DEBUG_AGENTS_RANGE_INJECT_START 
DEBUG_AGENTS_RANGE_INJECT_END 
DEBUG_AGENTS_RANGE_REMOVE_START 
DEBUG_AGENTS_RANGE_REMOVE_END 
DEBUG_ITEM_WATCH_BUTTON_RANGE_START 
DEBUG_ITEM_WATCH_BUTTON_RANGE_END 
RECIPES_RANGE_START 
RECIPES_RANGE_END 
2{
26 SPIN,
30 DELETE,
63
64
65 //<----add new individual types above this line
66
67
70
73
76
78 RECIPES_RANGE_END = 3000,
79}
@ MAKE_SPECIAL
Definition EActions.c:29
@ ADD_QUANTITY
Definition EActions.c:8
@ DESTROY_HEALTH
Definition EActions.c:15
@ FOOD_STAGE_NEXT
Definition EActions.c:28
@ REMOVE_QUANTITY
Definition EActions.c:9
@ RECIPES_RANGE_END
Definition EActions.c:78
@ SET_MAX_QUANTITY
Definition EActions.c:7
@ GET_PLAYER_WEIGHT
Definition EActions.c:5
@ SPECIALIZED_ACTION1
Definition EActions.c:57
@ DEBUG_AGENTS_RANGE_INJECT_START
Definition EActions.c:68
@ CAR_COOLANT_DECREASE
Definition EActions.c:50
@ ADD_TEMPERATURE
Definition EActions.c:19
@ CAR_FUEL_FULL
Definition EActions.c:43
@ INJECT_STRING_RABBIT
Definition EActions.c:11
@ GET_PLAYER_WEIGHT_RECALC
Definition EActions.c:6
@ INJECT_STRING_TIGER
Definition EActions.c:12
@ SPECIALIZED_ACTION2
Definition EActions.c:58
@ RECIPES_RANGE_START
Definition EActions.c:77
@ DEBUG_ITEM_WATCH_BUTTON_RANGE_START
Definition EActions.c:74
@ SET_QUANTITY_0
Definition EActions.c:10
@ PRINT_BULLETS
Definition EActions.c:25
@ CAR_HORN_START_LONG
Definition EActions.c:40
@ ADD_WETNESS
Definition EActions.c:21
@ BUILDING_OUTPUT_LOG
Definition EActions.c:51
@ SPECIALIZED_ACTION5
Definition EActions.c:61
@ BROOM_BURN_SHORT
Definition EActions.c:36
@ BROOM_BURN_VERY_SHORT
Definition EActions.c:35
@ FOOD_STAGE_PREV
Definition EActions.c:27
@ BUILDING_CLOSE_DOOR
Definition EActions.c:54
@ GET_TOTAL_WEIGHT
Definition EActions.c:3
@ BUILDING_OPEN_DOOR
Definition EActions.c:53
@ BROOM_BURN_MEDIUM
Definition EActions.c:37
@ LIQUIDTYPE_UP
Definition EActions.c:23
@ DELETE
Definition EActions.c:30
@ BROOM_BURN_LONG
Definition EActions.c:38
@ SPECIALIZED_ACTION4
Definition EActions.c:60
@ ACTIVATE_ENTITY
Definition EActions.c:32
@ CAR_FUEL_EMPTY
Definition EActions.c:44
@ CAR_COOLANT_INCREASE
Definition EActions.c:49
@ CAR_COOLANT_FULL
Definition EActions.c:47
@ CAR_COOLANT_EMPTY
Definition EActions.c:48
@ SPECIALIZED_ACTION3
Definition EActions.c:59
@ BUILDING_UNLOCK_DOOR
Definition EActions.c:56
@ DEBUG_AGENTS_RANGE_INJECT_END
Definition EActions.c:69
@ CAR_FUEL_DECREASE
Definition EActions.c:46
@ BUILDING_LOCK_DOOR
Definition EActions.c:55
@ FIX_ENTITY
Definition EActions.c:34
@ SEPARATOR
Definition EActions.c:31
@ REMOVE_TEMPERATURE
Definition EActions.c:20
@ DEBUG_ITEM_WATCH_BUTTON_RANGE_END
Definition EActions.c:75
@ CAR_HORN_STOP
Definition EActions.c:42
@ ADD_HEALTH
Definition EActions.c:13
@ WATCH_ITEM
Definition EActions.c:16
@ LIQUIDTYPE_DOWN
Definition EActions.c:24
@ USER_ACTION
Definition EActions.c:18
@ DEACTIVATE_ENTITY
Definition EActions.c:33
@ WATCH_PLAYER
Definition EActions.c:17
@ DEBUG_AGENTS_RANGE_REMOVE_START
Definition EActions.c:71
@ ALARM_SET_AHEAD
Definition EActions.c:39
@ REMOVE_HEALTH
Definition EActions.c:14
@ CAR_FUEL_INCREASE
Definition EActions.c:45
@ BUILDING_PLAY_DOOR_SOUND
Definition EActions.c:52
@ GET_TOTAL_WEIGHT_RECALC
Definition EActions.c:4
@ DEBUG_AGENTS_RANGE_REMOVE_END
Definition EActions.c:72
@ SPECIALIZED_ACTION6
Definition EActions.c:62
@ REMOVE_WETNESS
Definition EActions.c:22
@ CAR_HORN_START_SHORT
Definition EActions.c:41
@ SPIN
Definition EActions.c:26