311 {
312 super.OnStart(calledByWeather, continuedSession);
313
314
316 return;
317
318
319 m_PPESandstormRequester = PPERequester_SandstormEffect.Cast(PPERequesterBank.GetRequester(PPERequesterBank.REQ_SANDSTORMEFFECT));
320
321 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
323 {
327 }
328
331 }
ref ScriptInvoker m_OnSandstormStartSI
override float GetIntensityForPlayer(Man player)
ref PPERequester_SandstormEffect m_PPESandstormRequester