DayZ 1.28
DayZ Explorer by KGB
 
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◆ Start()

override void FirearmActionAttachMagazineQuick::Start ( ActionData action_data)
inlineprivate

См. определение в файле FirearmActionAttachMagazine.c строка 422

423 {
424 super.Start( action_data );
425 AttachMagazineActionData action_data_am = AttachMagazineActionData.Cast(action_data);
426 Weapon_Base wpn = Weapon_Base.Cast(action_data.m_MainItem);
427 Magazine mag = Magazine.Cast(action_data.m_Target.GetObject());
428 ClearInventoryReservationEx(action_data);
429 if ( action_data.m_Player.GetWeaponManager().CanAttachMagazine(wpn,mag,false) )
430 action_data.m_Player.GetWeaponManager().AttachMagazine(mag, this);
431 else
432 action_data.m_Player.GetWeaponManager().SwapMagazineEx(mag, action_data_am.m_ilOldMagazine, this);
433 InventoryReservation(action_data);
434 }
void ClearInventoryReservationEx(ActionData action_data)
Определения ActionBase.c:1061
override bool InventoryReservation(ActionData action_data)
Определения FirearmActionAttachMagazine.c:338

Перекрестные ссылки ActionData, ActionBase::ClearInventoryReservationEx() и InventoryReservation().