DayZ 1.30
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◆ GetActions() [2/2]

void ScriptedWidgetEventHandler::GetActions ( )
inlineprotected

См. определение в файле ItemActionsWidget.c строка 234

235 {
236 m_Interact = null;
238 m_Single = null;
239 m_Continuous = null;
240
241 if (!m_AM)
242 return;
243
244 if (m_Player.IsSprinting())
245 return;
246
247 m_Interact = m_AM.GetPossibleAction(InteractActionInput);
248 m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput);
249 m_Single = m_AM.GetPossibleAction(DefaultActionInput);
251
253 m_Hidden = false;
254
255 m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput);
256 m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput);
257 m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput);
259 }
void ContinuousDefaultActionInput(PlayerBase player)
Определения ActionInput.c:630
ActionBase m_Single
Определения ItemActionsWidget.c:7
int m_ContinuousItemActionsNum
Определения ItemActionsWidget.c:17
ActionManagerBase m_AM
Определения ContinuousActionProgress.c:8
int m_ContinuousInteractActionsNum
Определения ItemActionsWidget.c:15
ActionBase m_Continuous
Определения ItemActionsWidget.c:8
ActionBase m_ContinuousInteract
Определения ItemActionsWidget.c:6
int m_InteractActionsNum
Определения ItemActionsWidget.c:14
ActionBase m_Interact
Определения ItemActionsWidget.c:5

Перекрестные ссылки ContinuousDefaultActionInput(), m_AM, m_Continuous, m_ContinuousInteract, m_ContinuousInteractActionsNum, m_ContinuousItemActionsNum, m_Hidden, m_Interact, m_InteractActionsNum, m_ItemActionsNum, m_Player и m_Single.