DayZ 1.27
DayZ Explorer by KGB
 
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◆ Init()

override void B95Recoil::Init ( )
inlineprivate

См. определение в файле B95Recoil.c строка 3

4 {
5 vector point_1;
6 vector point_2;
7 vector point_3;
8 vector point_4;
9 point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,0.25,0.5); point_1[1] = 1.75; point_1[2] = 0;
10 point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.25,0.25); point_2[1] = 2; point_2[2] = 0;
11 point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.25,-0.5); point_3[1] = 1.5; point_3[2] = 0;
12 point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.25,-0.1); point_4[1] = 0.75; point_4[2] = 0;
13 m_HandsCurvePoints.Insert(point_1);//forms a 2 dimensional spline(z is ignored)
14 m_HandsCurvePoints.Insert(point_2);
15 m_HandsCurvePoints.Insert(point_3);
16 m_HandsCurvePoints.Insert(point_4);
17 m_HandsCurvePoints.Insert("0 0 0");
19
20 m_MouseOffsetRangeMin = 80;//in degrees min
21 m_MouseOffsetRangeMax = 100;//in degrees max
22 m_MouseOffsetDistance = 1.9;//how far should the mouse travel
23 m_MouseOffsetRelativeTime = 0.625;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
24
27 }
RandomGeneratorSyncUsage
Определения RandomGeneratorSyncManager.c:2
float m_CamOffsetRelativeTime
Определения RecoilBase.c:17
float m_CamOffsetDistance
Определения RecoilBase.c:18
float m_MouseOffsetDistance
Определения RecoilBase.c:19
PlayerBase m_Player
Определения RecoilBase.c:6
float m_MouseOffsetRangeMax
Определения RecoilBase.c:14
float m_MouseOffsetRelativeTime
Определения RecoilBase.c:15
float m_HandsOffsetRelativeTime
Определения RecoilBase.c:16
float m_MouseOffsetRangeMin
Определения RecoilBase.c:13
ref array< vector > m_HandsCurvePoints
Определения RecoilBase.c:27

Перекрестные ссылки RecoilBase::m_CamOffsetDistance, RecoilBase::m_CamOffsetRelativeTime, RecoilBase::m_HandsCurvePoints, RecoilBase::m_HandsOffsetRelativeTime, RecoilBase::m_MouseOffsetDistance, RecoilBase::m_MouseOffsetRangeMax, RecoilBase::m_MouseOffsetRangeMin, RecoilBase::m_MouseOffsetRelativeTime и RecoilBase::m_Player.