DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

override void Hatchback_02::OnDebugSpawn ( )
inlineprivate

См. определение в файле Hatchback_02.c строка 441

442 {
443 SpawnUniversalParts();
444 SpawnAdditionalItems();
445 FillUpCarFluids();
446
447 GameInventory inventory = GetInventory();
448 inventory.CreateInInventory("Hatchback_02_Wheel");
449 inventory.CreateInInventory("Hatchback_02_Wheel");
450 inventory.CreateInInventory("Hatchback_02_Wheel");
451 inventory.CreateInInventory("Hatchback_02_Wheel");
452
453 inventory.CreateInInventory("Hatchback_02_Door_1_1_Blue");
454 inventory.CreateInInventory("Hatchback_02_Door_1_2_Blue");
455 inventory.CreateInInventory("Hatchback_02_Door_2_1_Blue");
456 inventory.CreateInInventory("Hatchback_02_Door_2_2_Blue");
457 inventory.CreateInInventory("Hatchback_02_Hood_Blue");
458 inventory.CreateInInventory("Hatchback_02_Trunk_Blue");
459
460 //-----IN CAR CARGO
461 inventory.CreateInInventory("Hatchback_02_Wheel");
462 inventory.CreateInInventory("Hatchback_02_Wheel");
463 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory