243 {
245
247 g_Game.GetProfileStringList(
"defaultOpenStates", serialized_types );
248
249 for( int i = 0; i < serialized_types.Count(); i++ )
250 {
252 serialized_types.Get( i ).Split( ",", strs );
253 bool is_opened = strs.Get( 1 ).ToInt();
255 }
256 }
void ClearDefaultOpenStates()
void SetDefaultOpenState(string type, bool is_opened)
array< string > TStringArray