211 {
213
215 g_Game.GetProfileStringList(
"defaultHeaderOpenStates", serialized_types );
216
217 for( int i = 0; i < serialized_types.Count(); i++ )
218 {
220 serialized_types.Get( i ).Split( ",", strs );
221 bool is_opened = strs.Get( 1 ).ToInt();
223 }
224 }
void ClearDefaultHeaderOpenStates()
void SetDefaultHeaderOpenState(string type, bool is_opened)
array< string > TStringArray