DayZ 1.27
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◆ UpdateLED()

void UpdateLED ( ERemoteDetonatorLEDState pState,
bool pForced = false )
protected

См. определение в файле RemoteDetonator.c строка 20

21 {
22 int selectionIdx = GetHiddenSelectionIndex(SELECTION_NAME_LED);
23
24 switch (pState)
25 {
27 SetObjectTexture(selectionIdx, COLOR_LED_LIT);
28 break;
29 default:
30 SetObjectTexture(selectionIdx, COLOR_LED_OFF);
31 }
32
33 m_LastLEDState = pState;
34 SetSynchDirty();
35 }
const string COLOR_LED_OFF
Определения Land_Underground_Panel.c:21
ERemoteDetonatorLEDState m_LastLEDState
Определения RemoteDetonator.c:13
ERemoteDetonatorLEDState
Определения RemoteDetonator.c:2
const string COLOR_LED_LIT
Определения RemoteDetonator.c:10
const string SELECTION_NAME_LED
Определения RemoteDetonator.c:11

Перекрестные ссылки COLOR_LED_LIT, COLOR_LED_OFF, m_LastLEDState и SELECTION_NAME_LED.

Используется в RemoteDetonatorTrigger::OnAnimationPhaseStarted(), RemoteDetonatorTrigger::OnCEUpdate(), RemoteDetonatorTrigger::OnVariablesSynchronized(), RemoteDetonatorTrigger::RemoteDetonatorTrigger() и RemoteDetonatorTrigger::UnpairRemote().