12 {
13 super.Init();
14
15 if (
g_Game.GetMission().GetEffectWidgets())
16 {
17 Param3<bool,int,float> par = new Param3<bool,int,float>(true,0,0);
18 g_Game.GetMission().GetEffectWidgets().RegisterGameplayEffectData(EffectWidgetsTypes.BLEEDING_LAYER,par);
19 }
20 }