DayZ 1.27
DayZ Explorer by KGB
 
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◆ CollectAndSetEnvironmentData()

void Environment::CollectAndSetEnvironmentData ( )
inlineprotected

См. определение в файле Environment.c строка 548

549 {
550 Weather weather = g_Game.GetWeather();
551 m_Rain = weather.GetRain().GetActual();
552 m_Snowfall = weather.GetSnowfall().GetActual();
553 m_DayOrNight = g_Game.GetMission().GetWorldData().GetDaytime();
554 m_Fog = weather.GetFog().GetActual();
555 m_Clouds = weather.GetOvercast().GetActual();
556 m_Wind = weather.GetWindMagnitude().GetActual();
557
560 }
DayZGame g_Game
Определения DayZGame.c:3868
float m_Clouds
Определения Environment.c:44
float m_Wind
Определения Environment.c:41
float m_Fog
Определения Environment.c:42
float m_DayOrNight
Определения Environment.c:43
float m_Rain
target value of heatcomfort (non-buffered)
Определения Environment.c:39
void SetAreaGenericColdness()
Determines whether player is in cold area which restricts use of some actions (digging)
Определения Environment.c:569
float m_Snowfall
Определения Environment.c:40
void SetEnvironmentTemperature()
Определения Environment.c:562
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native WindMagnitude GetWindMagnitude()
Returns a wind magnitude phenomenon object.
proto native Snowfall GetSnowfall()
Returns a snowfall phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native float GetActual()

Перекрестные ссылки g_Game, WeatherPhenomenon::GetActual(), Weather::GetFog(), Weather::GetOvercast(), Weather::GetRain(), Weather::GetSnowfall(), Weather::GetWindMagnitude(), m_Clouds, m_DayOrNight, m_Fog, m_Rain, m_Snowfall, m_Wind, SetAreaGenericColdness() и SetEnvironmentTemperature().

Используется в Update().