1580 {
1581 Magazine mag = Magazine.Cast(
m_Obj);
1582 if (mag)
1583 {
1585 AmmoData data = Magazine.GetAmmoData(mag.ClassName());
1586 if (data)
1587 {
1588 ProjectileType p_type = data.m_ProjectileType;
1589 switch (p_type)
1590 {
1591 case ProjectileType.None:
1592 {
1594 break;
1595 }
1596 case ProjectileType.Tracer:
1597 {
1600 break;
1601 }
1602 case ProjectileType.AP:
1603 {
1604 m_AmmoTypeIcon.LoadImageFile(0,
"set:dayz_gui image:armor_piercing");
1606 break;
1607 }
1608 }
1609 }
1610 }
1611 else
1612 {
1614 }
1615 }
ImageWidget m_AmmoTypeIcon