1579 {
1580 Magazine mag = Magazine.Cast(
m_Obj);
1581 if (mag)
1582 {
1584 AmmoData data = Magazine.GetAmmoData(mag.ClassName());
1585 if (data)
1586 {
1587 ProjectileType p_type = data.m_ProjectileType;
1588 switch (p_type)
1589 {
1590 case ProjectileType.None:
1591 {
1593 break;
1594 }
1595 case ProjectileType.Tracer:
1596 {
1599 break;
1600 }
1601 case ProjectileType.AP:
1602 {
1603 m_AmmoTypeIcon.LoadImageFile(0,
"set:dayz_gui image:armor_piercing");
1605 break;
1606 }
1607 }
1608 }
1609 }
1610 else
1611 {
1613 }
1614 }
ImageWidget m_AmmoTypeIcon