97 {
98 super.OnEndServer(action_data);
99
100 CarScript car;
101 PlayerBase player = action_data.m_Player;
102 if (player && player.GetCommand_Vehicle())
103 {
104 car = CarScript.Cast(player.GetCommand_Vehicle().GetTransport());
105 }
106
107 if (car)
108 {
109 car.ForceUpdateLightsEnd();
110 }
111 }