96 {
97 super.OnEndServer(action_data);
98
100 PlayerBase player = action_data.m_Player;
101 if (player && player.GetCommand_Vehicle())
102 {
103 car =
CarScript.Cast(player.GetCommand_Vehicle().GetTransport());
104 }
105
106 if (car)
107 {
108 car.ForceUpdateLightsEnd();
109 }
110 }