DayZ 1.27
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◆ TriggerPullPlayerOutOfVehicleImpl()

void DayZPlayer::TriggerPullPlayerOutOfVehicleImpl ( )
inlineprotected

Reset the cooldown so simulation doesn't automatically get re-disabled

Synced to re-enable simulation on client as the death processing sets disable simulation to local only

Handle own client animation freeze

См. определение в файле DayZPlayerImplement.c строка 585

586 {
589
591 DisableSimulation(false);
592
593 switch (GetInstanceType())
594 {
595 case DayZPlayerInstanceType.INSTANCETYPE_SERVER:
596 case DayZPlayerInstanceType.INSTANCETYPE_CLIENT:
597 case DayZPlayerInstanceType.INSTANCETYPE_AI_SERVER:
598 case DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER:
601 break;
602 }
603 }
proto native void ResetDeathCooldown()
bool m_TriggerPullPlayerOutOfVehicleSynch
Определения DayZPlayerImplement.c:181
int m_PullPlayerOutOfVehicleState
Определения DayZPlayerImplement.c:183
DayZPlayerInstanceType
defined in C++
Определения dayzplayer.c:1068
proto native DayZPlayerInstanceType GetInstanceType()

Перекрестные ссылки GetInstanceType(), m_PullPlayerOutOfVehicleState, m_TriggerPullPlayerOutOfVehicleSynch и ResetDeathCooldown().

Используется в OnVariablesSynchronized() и TriggerPullPlayerOutOfVehicle().