DayZ 1.30
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◆ TriggerPullPlayerOutOfVehicleImpl()

void DayZPlayer::TriggerPullPlayerOutOfVehicleImpl ( )
inlineprotected

Reset the cooldown so simulation doesn't automatically get re-disabled

Synced to re-enable simulation on client as the death processing sets disable simulation to local only

Handle own client animation freeze

См. определение в файле DayZPlayerImplement.c строка 578

579 {
582
584 DisableSimulation(false);
585
586 switch (GetInstanceType())
587 {
588 case DayZPlayerInstanceType.INSTANCETYPE_SERVER:
589 case DayZPlayerInstanceType.INSTANCETYPE_CLIENT:
590 case DayZPlayerInstanceType.INSTANCETYPE_AI_SERVER:
591 case DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER:
594 break;
595 }
596 }
proto native void ResetDeathCooldown()
bool m_TriggerPullPlayerOutOfVehicleSynch
Определения DayZPlayerImplement.c:160
int m_PullPlayerOutOfVehicleState
Определения DayZPlayerImplement.c:162
DayZPlayerInstanceType
defined in C++
Определения dayzplayer.c:1084
proto native DayZPlayerInstanceType GetInstanceType()

Перекрестные ссылки GetInstanceType(), m_PullPlayerOutOfVehicleState, m_TriggerPullPlayerOutOfVehicleSynch и ResetDeathCooldown().

Используется в OnVariablesSynchronized() и TriggerPullPlayerOutOfVehicle().