DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ TriggerPullPlayerOutOfVehicleImpl()

void DayZPlayer::TriggerPullPlayerOutOfVehicleImpl ( )
inlineprotected

Reset the cooldown so simulation doesn't automatically get re-disabled

Synced to re-enable simulation on client as the death processing sets disable simulation to local only

Handle own client animation freeze

См. определение в файле DayZPlayerImplement.c строка 593

594 {
597
599 DisableSimulation(false);
600
601 switch (GetInstanceType())
602 {
603 case DayZPlayerInstanceType.INSTANCETYPE_SERVER:
604 case DayZPlayerInstanceType.INSTANCETYPE_CLIENT:
605 case DayZPlayerInstanceType.INSTANCETYPE_AI_SERVER:
606 case DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER:
609 break;
610 }
611 }
proto native void ResetDeathCooldown()
bool m_TriggerPullPlayerOutOfVehicleSynch
Определения DayZPlayerImplement.c:183
int m_PullPlayerOutOfVehicleState
Определения DayZPlayerImplement.c:185
DayZPlayerInstanceType
defined in C++
Определения dayzplayer.c:1068
proto native DayZPlayerInstanceType GetInstanceType()

Перекрестные ссылки GetInstanceType(), m_PullPlayerOutOfVehicleState, m_TriggerPullPlayerOutOfVehicleSynch и ResetDeathCooldown().

Используется в OnVariablesSynchronized() и TriggerPullPlayerOutOfVehicle().