3108 {
3109 EntityAI back = GetInventory().FindAttachment(InventorySlots.BACK);
3110 if (back)
3111 {
3112 switch (back.GetAttachmentSoundType())
3113 {
3114 case "Small":
3115 return AnimBackType.Small;
3116 case "Military":
3117 return AnimBackType.Military;
3118 case "Outdoor":
3119 return AnimBackType.Outdoor;
3120 case "Ghillie":
3121 return AnimBackType.Ghillie;
3122 }
3123 }
3124
3125 return AnimBackType.None;
3126 }