DayZ 1.27
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◆ GetDefaultMaterialPath()

override string PPEDepthOfField::GetDefaultMaterialPath ( )
inlineprivate

См. определение в файле PPEDepthOfField.c строка 20

21 {
22 string ret = "Graphics/Materials/postprocess/depthoffieldTest2";
23 /*
24 GameOptions m_Options = new GameOptions();
25 ListOptionsAccess loa = ListOptionsAccess.Cast( m_Options.GetOptionByType( AT_POSTPROCESS_EFFECTS ) );
26
27 switch (loa.GetIndex())
28 {
29 case POSTPROCESS_OPTION_VALUE_LOW:
30 ret = "Graphics/Materials/postprocess/hbao_low";
31 break;
32
33 case POSTPROCESS_OPTION_VALUE_MEDIUM:
34 ret = "Graphics/Materials/postprocess/hbao_medium";
35 break;
36
37 case POSTPROCESS_OPTION_VALUE_HIGH:
38 ret = "Graphics/Materials/postprocess/hbao_high";
39 break;
40
41 case POSTPROCESS_OPTION_VALUE_HIGHEST:
42 ret = "Graphics/Materials/postprocess/hbao_highest";
43 break;
44 }
45 */
46 return ret;
47 }