DayZ 1.30
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◆ Init()

override void Init ( )
protected

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

См. определение в файле ConstructionBase.c строка 84

85 {
87 //InitBaseState(); //called from EEInit instead (physics updates require physics to be initialized)
88 }
void UpdateConstructionParts()
Parse type data and create part instance data objects.
Определения ConstructionBase.c:517

Перекрестные ссылки UpdateConstructionParts().