DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnParseConfig()

override void AIBehaviourHLDataZombie2::OnParseConfig ( )
inlineprivate

См. определение в файле AIBehaviour.c строка 124

125 {
126 Print("zombie data parse config start");
127
128 ParseBehaviourSlot("Calm");
129 ParseBehaviourSlot("Attracted");
130 ParseBehaviourSlot("Disturbed");
131 ParseBehaviourSlot("Alerted");
132
133 ParseAlertLevel("Calm");
134 ParseAlertLevel("Disturbed");
135 ParseAlertLevel("Attracted");
136 ParseAlertLevel("Alerted");
137
138 m_fDamageToCrawl = ReadParamValue("damageToCrawl",0.01);
139 m_fCrawlProbability = ReadParamValue("crawlProbability",0.01);
140
141 Print("zombie data parse config end");
142 }
proto native void ParseBehaviourSlot(string name)
proto native float ReadParamValue(string paramName, float defValue)
proto native void ParseAlertLevel(string name)
float m_fDamageToCrawl
Определения AIBehaviour.c:118
float m_fCrawlProbability
Определения AIBehaviour.c:119
proto void Print(void var)
Prints content of variable to console/log.

Перекрестные ссылки m_fCrawlProbability, m_fDamageToCrawl, AIBehaviourHLData::ParseAlertLevel(), AIBehaviourHLData::ParseBehaviourSlot(), Print() и AIBehaviourHLData::ReadParamValue().