102 {
103 int i = 0;
105
106 array<PluginBase> pluginPtrs = {};
107 pluginPtrs.Reserve(regCount);
108
110 {
112 if ( moduleExist )
113 {
115 }
116
117 PluginBase moduleNew = PluginBase.Cast(pluginType.Spawn());
119 pluginPtrs.Insert(moduleNew);
120 }
121
122 foreach (PluginBase plugin : pluginPtrs)
123 {
124 if ( plugin )
125 {
126 plugin.OnInit();
127 }
128 }
129 }
PluginBase GetPluginByType(typename plugin_type)
Returns registred plugin by class type, better is to use global funtion GetPlugin(typename plugin_typ...
ref map< typename, ref PluginBase > m_PluginsPtrs
ref array< typename > m_PluginRegister