2809 {
2810 if (super.OnAction(action_id, player, ctx))
2811 return true;
2813 {
2814 if (action_id ==
EActions.ACTIVATE_ENTITY)
2815 {
2817 }
2818 else if (action_id ==
EActions.DEACTIVATE_ENTITY)
2819 {
2821 }
2822 }
2823 return false;
2824 }
void StopFire(FireplaceFireState fire_state=FireplaceFireState.END_FIRE)
override void OnIgnitedThis(EntityAI fire_source)
Executed on Server when some item ignited this one.
proto native CGame GetGame()