2811 {
2812 if (super.OnAction(action_id, player, ctx))
2813 return true;
2815 {
2816 if (action_id ==
EActions.ACTIVATE_ENTITY)
2817 {
2819 }
2820 else if (action_id ==
EActions.DEACTIVATE_ENTITY)
2821 {
2823 }
2824 }
2825 return false;
2826 }
void StopFire(FireplaceFireState fire_state=FireplaceFireState.END_FIRE)
override void OnIgnitedThis(EntityAI fire_source)
Executed on Server when some item ignited this one.