2822 {
2823 if (super.OnAction(action_id, player, ctx))
2824 return true;
2826 {
2827 if (action_id ==
EActions.ACTIVATE_ENTITY)
2828 {
2830 }
2831 else if (action_id ==
EActions.DEACTIVATE_ENTITY)
2832 {
2834 }
2835 }
2836 return false;
2837 }
void StopFire(FireplaceFireState fire_state=FireplaceFireState.END_FIRE)
override void OnIgnitedThis(EntityAI fire_source)
Executed on Server when some item ignited this one.