2792 {
2793 if (super.OnAction(action_id, player, ctx))
2794 return true;
2796 {
2797 if (action_id ==
EActions.ACTIVATE_ENTITY)
2798 {
2800 }
2801 else if (action_id ==
EActions.DEACTIVATE_ENTITY)
2802 {
2804 }
2805 }
2806 return false;
2807 }
void StopFire(FireplaceFireState fire_state=FireplaceFireState.END_FIRE)
override void OnIgnitedThis(EntityAI fire_source)
Executed on Server when some item ignited this one.
proto native CGame GetGame()