113 {
114
117
118 PlayerBase player;
121 if (
m_Strap && PlayerBase.CastTo(player,
m_Strap.GetHierarchyParent()))
122 {
123 headgear = player.FindAttachmentBySlotName("Headgear");
124 glasses = player.FindAttachmentBySlotName("Eyewear");
125
127 {
128 if ((headgear ==
m_Strap || glasses ==
m_Strap) && player.IsControlledPlayer())
130 }
131 }
132 }
override int GetCurrentNVType()
void RotateGoggles(bool state)