138 {
139
142
143 PlayerBase player;
146 if (
m_Strap && PlayerBase.CastTo(player,
m_Strap.GetHierarchyParent()))
147 {
148 headgear = player.FindAttachmentBySlotName("Headgear");
149 glasses = player.FindAttachmentBySlotName("Eyewear");
150
152 {
153 if ((headgear ==
m_Strap || glasses ==
m_Strap) && player.IsControlledPlayer())
155 }
156 }
157 }
override int GetCurrentNVType()
void RotateGoggles(bool state)