108 {
109
112
113 PlayerBase player;
116 if (
m_Strap && PlayerBase.CastTo(player,
m_Strap.GetHierarchyParent()))
117 {
118 headgear = player.FindAttachmentBySlotName("Headgear");
119 glasses = player.FindAttachmentBySlotName("Eyewear");
120
122 {
123 if ((headgear ==
m_Strap || glasses ==
m_Strap) && player.IsControlledPlayer())
125 }
126 }
127 }
override int GetCurrentNVType()
void RotateGoggles(bool state)
proto native CGame GetGame()