67 {
68 if( !
g_Game.IsDedicatedServer())
69 {
70 PlayerBase player_this = PlayerBase.Cast(
g_Game.GetPlayer() );
71 PlayerBase player_owner = PlayerBase.Cast( GetHierarchyRootPlayer() );
72
73 if ( player_this == player_owner )
74 {
76 }
77 }
78 }
void StopPeriodicMeasurement()