DayZ 1.29
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Play()

bool ReplaceSoundEventBase::Play ( )
inlineprotected

См. определение в файле ReplaceSoundEventBase.c строка 30

31 {
32 m_ReplacedSoundAnimID = -1; //invalidate ID before selecting
34
35 //fail if no valid alternative found. Should return to regular flow.
36 if (m_ReplacedSoundAnimID == -1)
37 return false;
38
39 switch (m_EventType)
40 {
41 case ESoundEventType.SOUND_COMMON:
42 m_Player.ProcessSoundEvent("", m_UserString, m_ReplacedSoundAnimID);
43 break;
44
45 case ESoundEventType.SOUND_WEAPON:
46 m_Player.ProcessWeaponEvent("", m_UserString, m_ReplacedSoundAnimID);
47 break;
48
49 case ESoundEventType.SOUND_VOICE:
50 m_Player.ProcessVoiceEvent("", m_UserString, m_ReplacedSoundAnimID);
51 break;
52
53 default:
54 break;
55 }
56
57 return true;
58 }
ESoundEventType
Определения ReplaceSoundEventHandler.c:2
PlayerBase m_Player
Определения ReplaceSoundEventBase.c:8
ESoundEventType m_EventType
Определения ReplaceSoundEventBase.c:3
string m_UserString
Определения ReplaceSoundEventBase.c:7
void SelectSoundID()
Определения ActionSurfaceEvents.c:25
int m_ReplacedSoundAnimID
Определения ReplaceSoundEventBase.c:6

Перекрестные ссылки m_EventType, m_Player, m_ReplacedSoundAnimID, m_UserString и SelectSoundID().

Используется в PlayReplaceSound().