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protected |
Processes items wetness in player possession based on the current water level (the character is in)
pWaterLevel | Water level height |
См. определение в файле Environment.c строка 676
Перекрестные ссылки m_SlotIdsBottom, m_SlotIdsComplete, m_SlotIdsLower, m_SlotIdsUpper, ProcessItemsWetness(), WATER_LEVEL_HIGH, WATER_LEVEL_LOW, WATER_LEVEL_MID и WATER_LEVEL_NONE.
Используется в Update().