DayZ 1.28
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◆ ProcessWetnessByWaterLevel()

void ProcessWetnessByWaterLevel ( float pWaterLevel)
protected

Processes items wetness in player possession based on the current water level (the character is in)

Аргументы
pWaterLevelWater level height

См. определение в файле Environment.c строка 676

677 {
678 if (pWaterLevel >= WATER_LEVEL_HIGH)
680 else if (pWaterLevel >= WATER_LEVEL_MID && pWaterLevel < WATER_LEVEL_HIGH)
682 else if (pWaterLevel >= WATER_LEVEL_LOW && pWaterLevel < WATER_LEVEL_MID)
684 else if (pWaterLevel >= WATER_LEVEL_NONE && pWaterLevel < WATER_LEVEL_LOW)
686 }
ref array< int > m_SlotIdsComplete
Определения Environment.c:76
ref array< int > m_SlotIdsUpper
Определения Environment.c:77
void ProcessItemsWetness(array< int > pSlotIds)
Soak items at specific Slot ID(s)
Определения Environment.c:694
ref array< int > m_SlotIdsLower
Определения Environment.c:79
const float WATER_LEVEL_MID
Определения Environment.c:34
const float WATER_LEVEL_LOW
Определения Environment.c:35
const float WATER_LEVEL_NONE
Определения Environment.c:36
const float WATER_LEVEL_HIGH
Определения Environment.c:33
ref array< int > m_SlotIdsBottom
Определения Environment.c:78

Перекрестные ссылки m_SlotIdsBottom, m_SlotIdsComplete, m_SlotIdsLower, m_SlotIdsUpper, ProcessItemsWetness(), WATER_LEVEL_HIGH, WATER_LEVEL_LOW, WATER_LEVEL_MID и WATER_LEVEL_NONE.

Используется в Update().