DayZ 1.28
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◆ HandleReciveData()

override void ActionWorldCraft::HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

См. определение в файле ActionWorldCraft.c строка 224

225 {
226
227 WorldCraftActionReciveData recive_data_wc = WorldCraftActionReciveData.Cast(action_recive_data);
228 WorldCraftActionData action_data_wc = WorldCraftActionData.Cast(action_data);
229
230 action_data_wc.m_MainItem = recive_data_wc.m_MainItem;
231 if (!action_recive_data.m_Target)
232 {
233 action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0);
234 }
235 else
236 {
237 action_data_wc.m_Target = recive_data_wc.m_Target;
238 }
239 action_data_wc.m_RecipeID = recive_data_wc.m_RecipeID;
240 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:121

Перекрестные ссылки ActionData, ActionTarget(), WorldCraftActionReciveData::m_RecipeID и vector::Zero.