171 {
172 super.OnLeaveClientEvent( insider );
173
174 if ( insider )
175 {
176
177
178 PlayerBase playerInsider = PlayerBase.Cast( insider.
GetObject() );
179
180
181 if ( playerInsider && playerInsider.IsControlledPlayer() )
182 {
183
184 m_Manager.OnPlayerExit( playerInsider,
this );
185
186 }
187 }
188 }
TriggerEffectManager m_Manager