DayZ 1.27
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◆ OnEnterClientEvent() [2/2]

override void EffectTrigger::OnEnterClientEvent ( TriggerInsider insider)
inlineprotected

См. определение в файле EffectTrigger.c строка 136

137 {
138 super.OnEnterClientEvent( insider );
139
140 if ( insider )
141 {
142 PlayerBase playerInsider = PlayerBase.Cast( insider.GetObject() );
143
144 // We will only handle the controlled player, as effects are only relevant to this player instance
145 if (playerInsider && playerInsider.IsControlledPlayer() )
146 {
147 //SetupClientEffects(true, playerInsider);
148 // We then handle the update of player trigger state in manager
149 m_Manager.OnPlayerEnter( playerInsider, this );
150 }
151 }
152 }
TriggerEffectManager m_Manager
Определения EffectTrigger.c:11
Object GetObject()
Определения Trigger.c:28

Перекрестные ссылки TriggerInsider::GetObject() и m_Manager.