DayZ 1.30
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◆ CleanupEffects()

override void Car::CleanupEffects ( )
inlineprotected

backward compatibility

backward compatibility

См. определение в файле CarScript.c строка 390

391 {
392 super.CleanupEffects();
393
394 if (m_VFXComponent)
395 m_VFXComponent.StopAllEffects();
396
398 {
399 m_LightsComponent.DestroyLight("Front");
400 m_LightsComponent.DestroyLight("Rear");
401 }
402
404 if (m_Headlight)
405 m_Headlight.Destroy();
407 if (m_RearLight)
408 m_RearLight.Destroy();
409
410 SEffectManager.DestroyEffect(m_WindowSmall);
411 SEffectManager.DestroyEffect(m_WindowLarge);
413 }
void CleanupSound(EffectSound sound)
Определения CarScript.c:415
ref VehicleVFXComponent m_VFXComponent
Определения CarScript.c:189
ref EffectSound m_CarHornSoundEffect
VehicleHornComponent.
Определения CarScript.c:2768
ref EffectSound m_WindowSmall
Определения CarScript.c:160
CarLightBase m_Headlight
DEPRECATED.
Определения CarScript.c:2762
CarRearLightBase m_RearLight
VehicleLightsComponent.
Определения CarScript.c:2763
ref VehicleLightsComponent m_LightsComponent
Определения CarScript.c:187
ref EffectSound m_WindowLarge
Определения CarScript.c:161

Перекрестные ссылки CleanupSound(), SEffectManager::DestroyEffect(), m_CarHornSoundEffect, m_Headlight, m_LightsComponent, m_RearLight, m_VFXComponent, m_WindowLarge и m_WindowSmall.