2953 {
2954 GameInventory inventory = GetInventory();
2955 if ( !isVital || !inventory )
2956 return;
2957
2959
2960 if (!item || item.IsRuined())
2961 {
2963 }
2964 }
proto native void EngineStop()
Stops the engine.
proto native EntityAI FindAttachment(int slot)
Returns attached entity in slot (you can use InventorySlots.GetSlotIdFromString(name) to get slot id)