604 {
605 if (super.OnAction(action_id, player, ctx))
606 return true;
607
609 {
610 return false;
611 }
612
613 switch (action_id)
614 {
617 return true;
620 return true;
623 return true;
624
627 return true;
630 return true;
633 return true;
636 return true;
637
640 return true;
643 return true;
646 return true;
649 return true;
650 }
651
652 return false;
653 }
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
void SetCarHornState(int pState)
proto native CGame GetGame()