3560 {
3561 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
3562 if (
GetGame().ConfigIsExisting(paramPath))
3564
3565 return 0.0;
3566 }
eBleedingSourceType GetType()
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native CGame GetGame()