3630 {
3631 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
3632 if (
GetGame().ConfigIsExisting(paramPath))
3634
3635 return 0.0;
3636 }
eBleedingSourceType GetType()
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native CGame GetGame()