3662 {
3663 if (
g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
3664 {
3666 {
3667 float energy_0to1 = GetCompEM().GetEnergy0To1();
3669 }
3670 }
3671 }
override bool HasQuantity()
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...