3537 {
3538 if (
GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
3539 {
3541 {
3542 float energy_0to1 = GetCompEM().GetEnergy0To1();
3544 }
3545 }
3546 }
override bool HasQuantity()
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
proto native CGame GetGame()