3607 {
3608 if (
GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
3609 {
3611 {
3612 float energy_0to1 = GetCompEM().GetEnergy0To1();
3614 }
3615 }
3616 }
override bool HasQuantity()
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
proto native CGame GetGame()