3639 {
3640 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
3641 if (
GetGame().ConfigIsExisting(paramPath))
3643
3644 return 0.0;
3645 }
eBleedingSourceType GetType()
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native CGame GetGame()