3569 {
3570 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
3571 if (
GetGame().ConfigIsExisting(paramPath))
3573
3574 return 0.0;
3575 }
eBleedingSourceType GetType()
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native CGame GetGame()